Cultural Domination is when a Civilization's Tourism and Culture far exceed another's. This is nowhere near the full list of buffs (and some minor nerfs) that came with this update, but these are some of the more impactful changes.Īnother big surprise making its return from Civilization 5 is Cultural Domination, a side-effect of a player pursuing a Culture Victory. The Inca now receive more Production from Mountains, making Pachacuti's cities even more powerful when utilizing his Mountain-based abilities. the Maya now receive a free builder in each new city founded within six tiles of their Capital, allowing them to build their Tall empire more efficiently. Mapuche can now play a lot more aggressively and deal a lot more damage to both other Civs and the Free Cities that occurs as a result of their attacks.Ĭhina now gains a free Eureka and Inspiration when completing a Wonder, further leaning into their Wonder-building identity. Mapuche, for example, now has a lot more combat benefits to fighting other Civs in a Golden Age, as well as more Loyalty-influence against other Civs. Other notable boons came for the Mapuche, China, the Maya, Inca, and many many more. Many, many leaders received some buffs with this final update. Now, the Trebuchet fills that gap, allowing for hard-hitting wars to start a bit earlier when walls come into play. Previously, the gap between siege units was pretty drastic, as the Catapult (a previously pretty weak unit) upgraded into the Bombard (which has often been the main wall-damaging unit). The final new unit added to the game is a beloved and highly-requested unit: the Trebuchet. The Man-At-Arms slots in between the Swordsman and the Musketman, and then the Line Infantry slots in between the Musketman and the Infantry. Two new melee units, the Man-At-Arms and the Line Infantry, help even out those Combat Strength gaps and make upgrading units a bit easier. The Combat Strength gap between Swordsman and Musketman and then Musketman and Infantry was a bit too wide and made catching up against an aggressor a bit hard. Previously the melee upgrade tree went Warrior to Swordsman to Musketman to Infantry to Mechanized Infantry.
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